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rpg:babylon_5:aruaria_spielwerte [03.01.2015 23:36] – angelegt kumarpg:babylon_5:aruaria_spielwerte [04.01.2015 11:18] kuma
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-====Aru Aria====+====== Spielwerte ======
 Centauri Centauri
 Telepath 1, Soldier 1 Telepath 1, Soldier 1
  
-====Spielwerte====+===== Attribute ===== 
 ^Attr. ^ Basis ^ Mod ^ Rassemod.^  ^Attr. ^ Basis ^ Mod ^ Rassemod.^ 
-^STr | 12 |  1 | |+^STr | 10 |  0 | |
 ^DEx | 14 |  2 | | ^DEx | 14 |  2 | |
 ^COn | 12 |  1 | | ^COn | 12 |  1 | |
 ^INt | 14 |  2 | | ^INt | 14 |  2 | |
 ^WIs | 12 (10) | 0 | -2 |  ^WIs | 12 (10) | 0 | -2 | 
-^CHa | 14 (16) | 3 | +2|+^CHa | 15 (17) | 3 | +2|
  
 HP: 6+3+1 = 10 HP: 6+3+1 = 10
Zeile 20: Zeile 21:
 Will Save: 2+0+0 = 2 Will Save: 2+0+0 = 2
  
-__Skills__+__Sprachen__: 
 +Centauri, Human 
  
-* Telepathy +===== Skills ===== 
 +^ Skills: ^ Untrained ^ Key Ability ^ Class Skill ^ 1 ^ 2 ^  
 +| Acrobatics * | Y | Dex | Soldier | 0 | 2 | 
 +| Appraise | Y | Int | | | | 
 +| Athletics * | Y | Str | Soldier | 2 | 3 | 
 +| Bluff | Y | Cha +2 | Telepath | 2 | 2 | 
 +| Computer Use | Y | Int | Soldier | | 1 | 
 +| Concentration | Y | Con | Telepath | 4 | 5 | 
 +| Diplomacy | Y | Cha | Telepath | | | 
 +| Drive * | Y | Dex | Soldier | | | 
 +| Intimidate | Y | Cha | Telepath | | | 
 +| Intrigue | Y | Cha +2 | Telepath | 3 | 3 | 
 +| Investigate | Y | Int | Telepath | | | 
 +| Knowledge | ------- | ------- | ------- | | | 
 +| K(own cultur) | Y | Int +2 Fluency ? | Centauri | 2 | 2 | 
 +| K()spez kultur | N | 0 | Telepath | | | 
 +| K()local | N | Int | Telepath | | | 
 +| K(telepathy) | N | Int | Telepath | 1 | 1 | 
 +| K(tactics) | N | Int | Soldier | | | 
 +| K() | N | Int | | | | 
 +| K(human) | N | Int +2 Fluency | Telepath | 1 | 1 | 
 +| Lingustics | Y | Int | Telepath | | | 
 +| Medical | N | Int | | | | 
 +| Notice | Y | Wis | Telepath | 2 | 2 | 
 +| Operations: | ------- | ------- | ------- | | | 
 +| O() | N | Int | Soldier | | | 
 +| O() | N | Int | Soldier | | | 
 +| O() | N | Int | Soldier | | | 
 +| Pilot * | Y | Dex | | | | 
 +| Profession: | ------- | ------- | ------- | | | 
 +| P( Haushalt) | N | Wis | | 1 | 1 | 
 +| P(performing) | N | Cha | | 0 | 0 | 
 +| P(white) | N | Int | | | | 
 +| Sense Motive | Y | Wis | Telepath | | | 
 +| Subterfuge | Y | Dex | Centauri | | | 
 +| Stealth * | Y | Dex | Centauri | 2 | 2 | 
 +| Technical: | ------- | ------- | | | | 
 +| T(electronics) | N | Int | Soldier | | | 
 +| T(engineering) | N | Int | Soldier | | | 
 +| T(mechanical) | N | Int | Soldier | | | 
 +| Telepathy | N | Cha | Telepath | 4 | 5 | 
 +| | | | Points Used | 24 | 6 |
  
-__Sprachen__ +(*) Armor check penalty applies
-Human, +
  
-__Class Feats__+===== Rassen Feats ===== 
 +Bluff und Intrigue: Race-Bonus +2 
 +Borne to Intrigue: Bouns ClassSkill: Stealth, Subterfuge 
 +Saving Fortitude +1 
 +Vax Toromo [Trait]: "You have a full head of hair... This is an aberration in Centauri women and if you do not keep it shaved, you will suffer a -4 penalty to all Charisma attribute an related skill checks when dealing with other Centauri. There is the slight benefit of gaining a +2 circumstance bonus if you attemp to use Disguise skill to emulate a human apperance."
  
-+===== Class Feats ===== 
-+Telepathy Feat: P-Ration +6 
- +Armour Familiarity feat: Armor check penalty -2 
-__Feats__+* Weapon Proficiency: close combat, grenade, pistol, rifle weapons 
 +* Combat Training: Matrial Arts oder Blinde Fight oder Touchness
  
 +===== Stufen Feats =====
 * Telepath >>5(11 )<< (LVL 1 Feat)  * Telepath >>5(11 )<< (LVL 1 Feat) 
 *  (Bonus Feat von SL) *  (Bonus Feat von SL)
  
-__Influence__+===== Influence ===== 
 +* Bounty Hunter: 6+1=7 
 +* Centauri military: 1 (Zwang wegen Soldier, ausgeübt via Purple Files? Nur blöd wenn man versucht Jemanden mit etwas zu erpressen, dass er erst noch begehen muss...) 
 + 
 +===== Ausrüstung ===== 
 +Start: 5000cr  
 +Summe: 4250 Rest: 750 
 +Credits: Equipment: 
 +Identicard (Erde, legal) 
 +80 Kleidung 
 +300 Bedroll 35, Blanket 15, Breather Mask 60, Carryall (Rucksack) 25, Flashlight 10, First Aid Kit 80, Taschenmesser 75,  
 +650 Silverspar Boots (650cr) unarmed+2 (19),20/ x2 Crit Bludg/(Slashing) : Stiefel mit Stahlabsätzen (und Klappmesser) >>Centauri Soucebook<< 
 +  
 +Drogen:  
 +120 3x OxyPill (40cr):  beseitigt Alkoholeffekte & heilt nach 1 Minute 2W4 Betäubungsschaden  
 +150 3x BlNk-x44 (50cr):unterdrückt PSI für 3W6 Stunden.  !!  
 +375 75x Resyk (5cr):  heilt je 1 Punkt Telepathie Schaden (max 5 auf einmal, max 15 je Tag) 
 +250 10x Resyk plus (25cr):  heilt je 1w6 Punkt Telepathie Schaden (max 2 auf einmal, max 4 je Tag) 
 +50 Stress Bit (50cr): Boxer-"Zahnspange" 1 Punkte weniger Telepathieschaden (oder Schläge ins Gesicht)  
 + 
 +>>Earth Aliance Factbook<< 
 +250 Binocular  
 +200 IR-Googles 
 +  
 +>>Bounty Hunter Fctbook<< 
 +500 Green Account on „Huntsmen's Listing Network“ a.k. Shadowland (S. 23/24) 500cr/Monat  
 +1200 Centauri Ablis II Underliner (DR 3, Speed -0, Armour Penalty -1) 
 +125 Deadbolt Foam (Schaumkleber!)  1x1 ft application+solvent S.67  
 + 
 +__TODO__: 
 +5000 Huntsmen's Listing Network – Zugangsdongel  
 +250 gefütterte Wintersachen "Padded Armour" (DR 2, Penalty -1)  
 +500 Survival Tent >>Earth Aliance Factbook<< 
 + 
 +===== wie geht es weiter ===== 
 +Stufe 3: Telepath: Discipline Focus (sensing); Feat: Adaptive Mind 
 +Stufe 4: Soldier oder Telepath 
 +Stufe 5: Telepath 
 +Stufe 6: Prophetess (um Mental Disorder zu verringern) 
 +Stufe 7+: Prophetess oder Soldier oder Telepath 
  
- 
- 
  
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rpg/babylon_5/aruaria_spielwerte.txt · Zuletzt geändert: 07.01.2021 11:19 von 127.0.0.1
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