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Spielwerte

Centauri Telepath 1, Soldier 1

Attribute

Attr. Basis Mod Rassemod.
STr 10 0
DEx 14 2
COn 12 1
INt 14 2
WIs 12 (10) 0 -2
CHa 15 (17) 3 +2

HP: 6+3+1 = 10 Speed: 30 Initiative: 2

Fort. Save: 2+1+1 = 4 Ref. Save: 0+2+0 = 2 Will Save: 2+0+0 = 2

Sprachen: Centauri, Human

Skills

Skills: Untrained Key Ability Class Skill 1 2
Acrobatics * Y Dex Soldier 0 2
Appraise Y Int
Athletics * Y Str Soldier 2 3
Bluff Y Cha +2 Telepath 2 2
Computer Use Y Int Soldier 1
Concentration Y Con Telepath 4 5
Diplomacy Y Cha Telepath
Drive * Y Dex Soldier
Intimidate Y Cha Telepath
Intrigue Y Cha +2 Telepath 3 3
Investigate Y Int Telepath
Knowledge ——- ——- ——-
K(own cultur) Y Int +2 Fluency ? Centauri 2 2
K()spez kultur N 0 Telepath
K()local N Int Telepath
K(telepathy) N Int Telepath 1 1
K(tactics) N Int Soldier
K() N Int
K(human) N Int +2 Fluency Telepath 1 1
Lingustics Y Int Telepath
Medical N Int
Notice Y Wis Telepath 2 2
Operations: ——- ——- ——-
O() N Int Soldier
O() N Int Soldier
O() N Int Soldier
Pilot * Y Dex
Profession: ——- ——- ——-
P( Haushalt) N Wis 1 1
P(performing) N Cha 0 0
P(white) N Int
Sense Motive Y Wis Telepath
Subterfuge Y Dex Centauri
Stealth * Y Dex Centauri 2 2
Technical: ——- ——-
T(electronics) N Int Soldier
T(engineering) N Int Soldier
T(mechanical) N Int Soldier
Telepathy N Cha Telepath 4 5
Points Used 24 6

(*) Armor check penalty applies

Rassen Feats

Bluff und Intrigue: Race-Bonus +2 Borne to Intrigue: Bouns ClassSkill: Stealth, Subterfuge Saving Fortitude +1 Vax Toromo [Trait]: „You have a full head of hair… This is an aberration in Centauri women and if you do not keep it shaved, you will suffer a -4 penalty to all Charisma attribute an related skill checks when dealing with other Centauri. There is the slight benefit of gaining a +2 circumstance bonus if you attemp to use Disguise skill to emulate a human apperance.“

Class Feats

  • Telepathy Feat: P-Ration +6
  • Armour Familiarity feat: Armor check penalty -2
  • Weapon Proficiency: close combat, grenade, pistol, rifle weapons
  • Combat Training: Matrial Arts oder Blinde Fight oder Touchness

Stufen Feats

  • Telepath »5(11 )« (LVL 1 Feat)
  • (Bonus Feat von SL)

Influence

  • Bounty Hunter: 6+1=7
  • Centauri military: 1 (Zwang wegen Soldier, ausgeübt via Purple Files? Nur blöd wenn man versucht Jemanden mit etwas zu erpressen, dass er erst noch begehen muss…)

Ausrüstung

Start: 5000cr Summe: 4250 Rest: 750 Credits: Equipment: Identicard (Erde, legal) 80 Kleidung 300 Bedroll 35, Blanket 15, Breather Mask 60, Carryall (Rucksack) 25, Flashlight 10, First Aid Kit 80, Taschenmesser 75, 650 Silverspar Boots (650cr) unarmed+2 (19),20/ x2 Crit Bludg/(Slashing) : Stiefel mit Stahlabsätzen (und Klappmesser) »Centauri Soucebook«

Drogen: 120 3x OxyPill (40cr): beseitigt Alkoholeffekte & heilt nach 1 Minute 2W4 Betäubungsschaden 150 3x BlNk-x44 (50cr):unterdrückt PSI für 3W6 Stunden. !! 375 75x Resyk (5cr): heilt je 1 Punkt Telepathie Schaden (max 5 auf einmal, max 15 je Tag) 250 10x Resyk plus (25cr): heilt je 1w6 Punkt Telepathie Schaden (max 2 auf einmal, max 4 je Tag) 50 Stress Bit (50cr): Boxer-„Zahnspange“ 1 Punkte weniger Telepathieschaden (oder Schläge ins Gesicht)

Earth Aliance Factbook«

250 Binocular 200 IR-Googles

»Bounty Hunter Fctbook« 500 Green Account on „Huntsmen's Listing Network“ a.k. Shadowland (S. 23/24) 500cr/Monat 1200 Centauri Ablis II Underliner (DR 3, Speed -0, Armour Penalty -1) 125 Deadbolt Foam (Schaumkleber!) 1×1 ft application+solvent S.67

TODO: 5000 Huntsmen's Listing Network – Zugangsdongel 250 gefütterte Wintersachen „Padded Armour“ (DR 2, Penalty -1) 500 Survival Tent »Earth Aliance Factbook«

wie geht es weiter

Stufe 3: Telepath: Discipline Focus (sensing); Feat: Adaptive Mind Stufe 4: Soldier oder Telepath Stufe 5: Telepath Stufe 6: Prophetess (um Mental Disorder zu verringern) Stufe 7+: Prophetess oder Soldier oder Telepath


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(C) 2015 kuma

rpg/babylon_5/aruaria_spielwerte.txt · Zuletzt geändert: 07.01.2021 11:19 von 127.0.0.1
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